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*Magna Carta 2 - Bandai game with nice music #JIKKYOU POWERFUL PRO YAKYUU 12 KETTEIBAN ISO FILE PC#*Dungeon Siege III Treasures of the Sun Interesting is my DS3 rip is X360 but this DLC is PC but I'm guessing the music files and sizes are probably the same so I'm not too worried about this DLC being PC and not X360 I finally had some time to rip some more games If i come across it i will try to rip it. #JIKKYOU POWERFUL PRO YAKYUU 12 KETTEIBAN ISO FILE CODE#About dynasty warriors i remember my rip of dw 8 for the 360 i just edited out the g1l code and left the xma structure so didnt use any tools so perhaps it is the similar for 7 in the ps3 except xma part of course. I suppose I'd better post such stuff in smaller portions and provide more in-depth info on request.īye! by marcusss at 6:38 PM EDT on JHi Ultrafighter, I guess that's all for now, if you wanna me elaborate on any aforementioned titles just tell me. ![]() There's a number of beautiful songs or peaceful ambient tracks too. hmm, it's pretty typical Dynasty warriors action fodder with numerous compositions reused from DW4 or even DW3 (!). Actually any generic file scanner will do the job fine, even VGMToolBox's advanced cutter (merely set it to search for usual "RIFF style" headers) is enough for extraction task.Īs for original score itself. Maybe there're specific scripts available these days or even (GUI) tools all dedicated to unpacking their proprietary G1L archives so this rerip is surely a walk in the park for any experienced ripper. it's composed by Tyler Bates, I'd never call it his finest work but it's definitely not bad either.ĭynasty warriors 7 (PS3) - this rip was really easy to do and redo, I might have missed original filenames but listening to converted 5.1 AA3 files / playing back initial ATRAC3+ tracks later on proved to be fairly easy. Oh, and in case you're wondering about the nature of this score, its authorship and so on. I suppose, it was so long ago!īTW X360 should be redone too I presume, I'm almost sure Alpha23 transmogrified all XMAs in his own rip (his version was like 90% Wwise Vorbis and 10% or less Xbox media audio). In the end I converted them to playable OGGs using "-inline-codebooks" key. That rip wasn't completely without difficulties though: quite a few tracks didn't decode with packed_codebooks or packed_codebooks_aoTuV_603 provided in developer's package. So here they are in alphabetic order:Īrmy of two: The 40th day (PS3/X360) - I processed this ancient TPS eons ago using nothing but WW2OGG. Just in case you become interested in the following scores I'll post as many useful details about them as I can. I also normally used Aluigi's FSBext instead of HCS's FSBii so it probably affected looping points and such.Īnyway since I don't feel like redoing all these gamerips by myself (it'd require quite some time since there're usually additional music pieces found in SFX/VO folders and even unique compositions in videos) I guess this list could prove useful for you. Maybe it's for the better because we have XWBsplit now so that my old rips should be probably considered inferior these days. You know I ripped all those videogames many years ago but unfortunately I didn't back up my complete sets anywhere. Previous Page | Next Page by Ultrafighter at 11:40 AM EDT on JHey Marcusss, I hope you don't mind yet another list of possible rips from some currently missing titles (which are absent from VGM Archives ATM). #JIKKYOU POWERFUL PRO YAKYUU 12 KETTEIBAN ISO FILE ARCHIVE#HCS Forum - Music Archive thread of awesome ![]()
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